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Here's my most recent addition to my Mesh-Macros:
Using my BSpline-Macros (may be found on my
website, by the way), I've just written an algorithm
which sweeps the spline around the Y-Axis to
create a Lathe-like shape.
On the left hand side, you'll see the plain mesh,
on the right the smoothed-mesh, and in the middle
above, the calculated normals. All pure POV, no
external C-Programms...
I know that the lathe of POV is quicker, but
I couldn't find good reference for the algorithms
the different splines use, and I'm not sure if my
type of spline is implemented at all. If anyone
would care and take a look at my spline-include
on my webpage and tell me, it that spline-type
is available, I'd be grateful.
(Fo the more advanced: my spline-type is the
same one Chris Colefax implemented in his
old spline-include, but I found mine in an
algebra-book before looking at Chris Colefax's...
talking about re-inventing the wheel).
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
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